![]() How can I strike a better balance between damage and survivability? Mobs seem to die equally fast (if not faster!) to my guardian, and she rarely takes any damage doing it! Are Solo elementalists simply unfeasible?īrian has some basic advice that you should try to follow first. I've also tried Staff, but I'm finding that too far a swing in the opposite direction I've got good avoidance and longevity (two heals from Water attunement, an extra dodge roll, etc.) but I have to stand there for ages, plinking the monster to death. one, I can usually win, but I end the fight with half health (or less!) It seems to exist as a "Burst or be bursted" loadout, and I'm spending more time downed than I care to admit. This results in many a time going toe-to-toe with a mob. Dagger/Dagger has no real way to avoid damage, as the best protection it offers are Chill, Weakness, and Stun, all of which only reduce the rate of damage, rather than prevent it from occuring (and the stun requires you to be hit in the first place!) ![]() I've been bouncing back and forth between Dagger / Dagger and Staff, and finding neither option particularly amenable. Unfortunately, I've been dying a lot, especially in my personal story. I've been trying to play an Elementalist on the Crystal Desert server, and given the fact that the party system is bugged, more often than not, this means going solo, as my friends are elsewhere.
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